Challenge: Create a playable prototype of a computer game in 48 hours.
- Timeline: 48 hours
- Type/Setting: Event (FT GameJam 2015)
- Team: Andrias Gregoriussen, Anfinn Garðshorn, Bo Lærke Hansen, Eiler K. Poulsen, Eva Drewsen, Hans Andrias Gregoriussen, Kristian Sakarisson, Tummas Jóhan Sigvardsen
- My role: In charge of the graphical aspects of the prototype. Developing a basic a visual identity of the various characters and feel of the game.
- Tools: Unity3D, Adobe Photoshop, Adobe Illustrator
- Skills: Problem Scoping, Brainstorming, Concept development, Visuals, Game development
Join a group of parasites in this life-changing adventure, and save fictional lives in the process. After the home of a group of parasites gets eaten, the poor hivemind must try to survive the harsh conditions of a human digestive system. Enjoy navigating through the evil defense mechanisms of the human body, such as parasite-killing bacteria, acid, and puzzles specifically evolved to hinder progress of parasitic swarms.
While creating the game, we had a somewhat hard time at generating ideas. Our brainstorms went nowhere, basically. After a somewhat off-putting talk about parasites over a burger, we found the concept for the game - parasites and the harsh environment that they normally navigate - namely the human body. The game can run on Windows, MacOS and Linux.
Try the game here
Some team members (not me) went on to create a mobile version of the game. The final result of the game can be watched here