Challenge: How can we fulfill our initial requirements, with a physical concept, to make the students in group rooms at Aalborg University aware of the state of the indoor environment, based on our four parameters?
- Timeline: 5th Semester, 2018
- Type/Setting: School Project
- Team: Christian Himmelstrup Schelde, Gry Egelund Pedersen, Katrine Elefsen, Nikolaj Arildsen Jakobsen, Simon Bak Kjærulff, Tummas Jóhan Sigvardsen
- Supervisor: Dimitrios Raptis
- My role: My main role in this project was to combine and program the different physical components.
- Tools: C, Blender, SolidWorks, Adobe Photoshop
- Skills: Problem Scoping, Sketching, Brainstorming, Idea generation, Interviewing, User-Centered Design, Imperative Programming, Arduino, 3D rendering, 3D printing
Abstract
This project deals with creating awareness of poor indoor environments and changing student habits according to their indoor environments. The idea was developed through a series of sketching phases, various user tests, and multiple design iterations.
The high-fidelity prototype was created using 3D prints, various components, and the programming of these. View a video demonstration here